The game components laid out. The photo has just four of the ten cluck sheets.
Set up and ready to go. Players use the screens when placing their move and action commands for each turn.
A mock-up of how the board looks mid-game. Damage slag and gadgets come into play and can raise the stakes in later turns.
Whenever a cluck suffers from hurt like flat-footed, burning, dazed, etc., the token clips right on.
An early playtest at Protospiel years ago. Cluck movement and attacks were defined in cards in earlier versions.
A later playtest at the Austin Board Game Bash. That particular game was the only time I saw a player win with her first and only hit. Impossible in the early turns, very difficult to set up in any case.